{"id":163,"date":"2021-07-19T17:37:01","date_gmt":"2021-07-19T17:37:01","guid":{"rendered":"https:\/\/www.game.audio\/?p=163"},"modified":"2021-07-19T17:37:47","modified_gmt":"2021-07-19T17:37:47","slug":"how-was-celestes-amazing-dialogue-system-made","status":"publish","type":"post","link":"https:\/\/www.game.audio\/?p=163","title":{"rendered":"How Was Celeste&#8217;s Amazing Dialogue System Made?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a target=\"_blank\" href=\"https:\/\/twitter.com\/regameyk\/status\/1416483583053602816\" rel=\"noreferrer noopener\">Over on Twitter<\/a>, Power Up Audio&#8217;s creative director Kevin Regamey breaks down how he helped create the amazing dialogue sytem for 2018 award winning <a href=\"http:\/\/www.celestegame.com\/\">indie game Celeste<\/a>.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spoiler, it relied on an incredibly detailed implementation of FMod&#8217;s transition system.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a target=\"_blank\" href=\"https:\/\/twitter.com\/regameyk\/status\/1416483747956887552?s=20\" rel=\"noreferrer noopener\">First, they made individual syllables to represent specific emotional ranges.&nbsp;<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a target=\"_blank\" href=\"https:\/\/twitter.com\/regameyk\/status\/1416483823093567491?s=20\" rel=\"noreferrer noopener\">Then they tested these ideas with MIDI.<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a target=\"_blank\" href=\"https:\/\/twitter.com\/regameyk\/status\/1416483839975727105?s=20\" rel=\"noreferrer noopener\">Then they recreated the sound using complex switches and transitions in FMOD.\u00a0<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can see a long breakdown of the process on Twitch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Really impressive stuff!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over on Twitter, Power Up Audio&#8217;s creative director Kevin Regamey breaks down how he helped create the amazing dialogue sytem for 2018 award winning indie game Celeste.\u00a0 Spoiler, it relied on an incredibly detailed implementation of FMod&#8217;s transition system.&nbsp; First, they made individual syllables to represent specific emotional ranges.&nbsp; Then they tested these ideas with&hellip;<\/p>\n","protected":false},"author":3,"featured_media":164,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-163","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How Was Celeste&#039;s Amazing Dialogue System Made? 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